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When the hardware team landed on clickable touchpads in the place of thumbsticks and face buttons, the concept of hardware virtualization was temporarily applied controller-wide. It worked for the front of the controller, so why not everywhere else. "We had a lot of success with that and we started to have conversations about, 'Actually touch is so great, shouldn't we just scrap physical inputs altogether and start building a device that's really more like a fully software-driven control surface?'" Coomer said.
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Engadget , Two crazy Valve hardware prototypes: a portable Steam device and a 'Frankenstein' motion controller, Two crazy Valve hardware prototypes: a portable Steam device and a 'Frankenstein' motion controller
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